To run the code below, you'll need a XML file inside the data folder of the processing sketch, as we did in the previous post.
To move inside the 3D world, left-click and move, to zoom, right-click and move
//http://creativec0d1ng.blogspot.com.br/ by Italo Travenzoli import java.awt.Frame; //import Frame import java.awt.BorderLayout; //import Border Layout import controlP5.*; //import proxml library private ControlP5 cp5; //import controlP5 library ControlFrame cf; // create a control frame object import peasy.*; //import Peasy library PeasyCam cam; import proxml.*; //import proxml library //xml element to store and load the data of the xml XMLElement Animation; XMLElement Object; XMLElement frame; XMLElement framePointer; XMLElement position; XMLElement positionPointer; XMLElement rotation; XMLElement rotationPointer; XMLInOut xmlInOut; float posX, posY, posZ; // float variables for positions String objName; // string variables for object name int frameSelector = 0; //variable to select frames, initialized with the 0 position int frameSelectorConstrain; ///constrained variable to select frames int objectSelector = 0; //variable to select objects, initialized with the 0 position int numFrames=0; //variable to count the number of frames in the animation, initialized with the 0 position int numObjects=0; //variable to count the number of objects in the scene, initialized with the 0 position float [] pointCloudX; //array of floats (x positions of points in the cloud) float [] pointCloudY; //array of floats (y positions of points in the cloud) float [] pointCloudZ; //array of floats (z positions of points in the cloud) float varYMap; //float variable to map the y variation void setup() { size(600, 350, P3D); //size & p3d render cam = new PeasyCam (this, 1000); //cam.setMinimumDistance(1000); cam.setMaximumDistance(5000); xmlInOut = new XMLInOut(this); try { xmlInOut.loadElement("data.xml"); } catch(Exception e) { //if the xml file could not be loaded it has to be created // xmlEvent(new XMLElement("Animation")); } //controls cp5 = new ControlP5(this); //new ControlP5 object cf = addControlFrame("extra", 400, 150); //new Control Frame object - secondary window - (name, width, height) numObjects = (Animation.countChildren()-1); //define numObjects with the number of childrens of the 'Animation' tag numFrames= (Object.countChildren()-1); //define numFrames with the number of childrens of the 'Object' tag pointCloudX= new float [numFrames]; //create an float array with the size of number of frames pointCloudY= new float [numFrames]; //create an float array with the size of number of frames pointCloudZ= new float [numFrames]; //create an float array with the size of number of frames } void xmlEvent(XMLElement element) { Animation = element; //define the Animation element as the element (first tag of XML) Object = Animation.getChild(0); //define the Object element as the -first- child of Animation tag in position 0 (the first object of the xml file) } void draw() { background(255); //white bg frameSelectorConstrain = constrain(frameSelector, 0, (Object.countChildren()-2)); // constrain frame selector for (int a = 0; a< numObjects; a++) { // for all objects in scene Object = Animation.getChild(a); //get objects objName =(Object.getAttribute("name")); //get objects names for (int b=0; b<numFrames;b++) { // for all frames framePointer = Object.getChild(b); //get frame in context positionPointer = framePointer.getChild(0); //read _position as first child of _frame rotationPointer = framePointer.getChild(1); //read _rotation as second child of _frame pointCloudX[b] = positionPointer.getFloatAttribute("posX"); //read attribute 'posX' as float pointCloudY[b] = positionPointer.getFloatAttribute("posY"); //read attribute 'posY' as float pointCloudZ[b] = positionPointer.getFloatAttribute("posZ"); //read attribute 'posZ' as float fill(255, 0, 0); //red fill stroke(255,0,0); //red stroke //draw points (to represent position in time) pushMatrix(); stroke(255,0,0); //red stroke strokeWeight(5); //stroke weight 5 translate(pointCloudX[b]*100, pointCloudZ[b]*-100, pointCloudY[b]*100); //translate each point to the position of the objects in scene (*100, because the values are too low) point(0,0); //draw point popMatrix(); // draw lines (to represent rotation in time) pushMatrix(); pushStyle(); stroke(0,0,255); //blue stroke strokeWeight(1); //stroke weight 2 translate(pointCloudX[b]*100, pointCloudZ[b]*-100, pointCloudY[b]*100); //translate each line to the position of the objects in scene (*100, because the values are too low) rotateX(radians(rotationPointer.getFloatAttribute("rotX")*100)); //rotate x rotateY(radians(rotationPointer.getFloatAttribute("rotY")*100)); //rotate y rotateZ(radians(rotationPointer.getFloatAttribute("rotZ")*100)); //rotate z line(0,0,0,-30); //draw line popStyle(); popMatrix(); } //draw point of the selected frame pushMatrix(); stroke(0,255,0); //green stroke strokeWeight(8); //stroke weight 8 translate(pointCloudX[frameSelectorConstrain]*100, pointCloudZ[frameSelectorConstrain]*-100, pointCloudY[frameSelectorConstrain]*100); //translate each point to the position of the objects in scene (*100, because the values are too low) point(0,0); //draw point popMatrix(); //draw text pushMatrix(); fill(255,0,0); translate(pointCloudX[0]*100, pointCloudZ[0]*-100, pointCloudY[0]*100); //translate each object name to the position of the objects in scene (*100, because the values are too low) textSize(20); // text size 20 text(objName, 20, 20); //draw text with offset of 20 pixels popMatrix(); } //draw world box noFill(); stroke(150); strokeWeight(2); box (700); } ControlFrame addControlFrame(String theName, int theWidth, int theHeight) { Frame f = new Frame(theName); ControlFrame p = new ControlFrame(this, theWidth, theHeight); f.add(p); p.init(); f.setTitle(theName); f.setSize(p.w, p.h); f.setLocation(100, 100); f.setResizable(false); f.setVisible(true); return p; } // the ControlFrame class extends PApplet, so we // are creating a new processing applet inside a // new frame with a controlP5 object loaded public class ControlFrame extends PApplet { int w, h; int abc = 100; public void setup() { size(w, h); frameRate(25); cp5 = new ControlP5(this); //create sliders //slider to select frame numFrames=(Object.countChildren()-1); cp5.addSlider("frameSelector") .setPosition(20, 20) .setWidth(200) .setHeight(50) .setRange(0, numFrames) // values can range from big to small as well .setValue(0) //.setSliderMode(Slider.FLEXIBLE) .plugTo(parent, "frameSelector") ; frameSelector = constrain(frameSelector,0,Object.countChildren()-1); /* cp5.addSlider("abc").setRange(0, 255).setPosition(10,10); cp5.addSlider("def").plugTo(parent,"def").setRange(0, 255).setPosition(10,30); */ } public void draw() { background(255); fill(0); pushMatrix(); textSize(20); text("frame: "+frameSelector, 20, 100); popMatrix(); } private ControlFrame() { } public ControlFrame(Object theParent, int theWidth, int theHeight) { parent = theParent; w = theWidth; h = theHeight; } public ControlP5 control() { return cp5; } ControlP5 cp5; Object parent; }
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