I wanted to create a new cover for my twitter, so I used code to make a procedural texture. I want to share the code:
float [] sizeX= new float [10000];
float [] sizeY= new float [10000];
void setup(){
size (700,400);
colorMode(HSB);
for(int i=0; i<2000;i++){
for(int j=0; j<2000;j++){
sizeX[i]=random (5,50);
sizeY[i]=random (5,50);
}
}
}
void draw (){
background (0);
if(mousePressed){
for(int i=0; i<2000;i++){
for(int j=0; j<2000;j++){
sizeX[i]=random (5,50);
sizeY[i]=random (5,50);
}
}
}
for(int i=0; i<2000;i+=20){
for(int j=0; j<2000;j+=20){
//noStroke();
rectMode(CENTER);
fill(i%360,300,300,i%50);
rect (i,j,sizeX[i+j],sizeX[i+j]);
fill(255);
//ellipse (i,j,2,2);
}
}
if(keyPressed){
if (key== 's'||key=='S'){
save("image.jpg");
}
}
else{
text("Press 's' to save image, click to generate new texture", 30,30);
text("PS. Don't worry, this text will desapear when you hit the key", 30,50);
}
}
With few changes in the code, the result changes radically,


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